Paul Greveson is a Senior Technical Artist with nine years of industry experience building multiplayer games, tools, and pipelines from Stockholm. He blends art, programming and design—ship-ready assets, editor tooling, rigging and optimization—with applied machine learning and VR research experience from roles at Embark, EA SEED and Splash Damage. Known for wearing every hat on a team, he moves fluidly between prototyping gameplay, automating content workflows and production planning. His background in computer arts and long history in asset-heavy pipelines gives him a pragmatic eye for artist-friendly tooling that scales across platforms. Colleagues rely on him for problem-solving that bridges creative and technical constraints, and he still composes music alongside building game systems.
9 years of coding experience
Bachelor of Arts (BA), Computer Arts, Bachelor of Arts (BA), Computer Arts at Abertay University
Contributions:2 releases, 33 commits, 13 PRs in 1 month
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Paul Greveson - Senior Technical Artist at Embark Studios AB