Paul Greveson is a Senior Technical Artist with nine years of industry experience building multiplayer games, tools, and pipelines from Stockholm. He blends art, programming and design—ship-ready assets, editor tooling, rigging and optimization—with applied machine learning and VR research experience from roles at Embark, EA SEED and Splash Damage. Known for wearing every hat on a team, he moves fluidly between prototyping gameplay, automating content workflows and production planning. His background in computer arts and long history in asset-heavy pipelines gives him a pragmatic eye for artist-friendly tooling that scales across platforms. Colleagues rely on him for problem-solving that bridges creative and technical constraints, and he still composes music alongside building game systems.
9 years of coding experience
Bachelor of Arts (BA), Computer Arts, Bachelor of Arts (BA), Computer Arts at Abertay University
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.