Paul Hazen

Software Engineer at PlayEveryWare

Seattle, Washington, United States
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Summary

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Senior
🎓
Top School
Paul Hazen is a software engineer based in Seattle with 12 years of experience building consumer and game-facing software and tooling. He has a strong Microsoft stack background—C#, XAML, and Windows Phone—and has shipped cross-platform mobile apps as the sole Windows Phone developer for a product suite. More recently he has focused on game engine architecture and CI/build systems, ensuring reliable delivery and consistent quality for student-led game projects and commercial studios. His internships at Microsoft and Amazon involved datacenter disaster recovery tooling and confidential e-commerce platform work, showing comfort with large-scale systems and automation. Outside core engineering he advises on cloud migration and operational workflows for organizations and has hands-on facilities and event coordination experience that inform pragmatic, user-focused solutions. Paul combines systems thinking with a maker’s mentality: he likes to turn infrastructure gaps into repeatable processes that enable teams to deliver better software.
code12 years of coding experience
job10 years of employment as a software developer
bookBachelor's degree, Computer Science in Machine Learning, Freshman, Bachelor's degree, Computer Science in Machine Learning, Freshman at DigiPen Institute of Technology
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Stackoverflow

Stats
2,401reputation
236kreached
23answers
7questions
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Github Skills (44)

epiconlineservices10
eos10
csharp10
unity3d10
git-repo9
egui9
rust8
logging8
introspection8
game-development8
immediate-mode8
imgui8
reflection8
logger7
buffer7

Programming languages (4)

C#C++RustJavaScript

Github contributions (5)

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Contributions:9 PRs, 249 pushes, 10 branches in 1 year 1 month
paulhazen/nes-rust

Feb 2025 - Mar 2025

Contributions:14 pushes in 21 days
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Paul Hazen - Software Engineer at PlayEveryWare