Paul Hazen is a software engineer based in Seattle with 12 years of experience building consumer and game-facing software and tooling. He has a strong Microsoft stack background—C#, XAML, and Windows Phone—and has shipped cross-platform mobile apps as the sole Windows Phone developer for a product suite. More recently he has focused on game engine architecture and CI/build systems, ensuring reliable delivery and consistent quality for student-led game projects and commercial studios. His internships at Microsoft and Amazon involved datacenter disaster recovery tooling and confidential e-commerce platform work, showing comfort with large-scale systems and automation. Outside core engineering he advises on cloud migration and operational workflows for organizations and has hands-on facilities and event coordination experience that inform pragmatic, user-focused solutions. Paul combines systems thinking with a maker’s mentality: he likes to turn infrastructure gaps into repeatable processes that enable teams to deliver better software.
12 years of coding experience
10 years of employment as a software developer
Bachelor's degree, Computer Science in Machine Learning, Freshman, Bachelor's degree, Computer Science in Machine Learning, Freshman at DigiPen Institute of Technology
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