Paul Houx

Randstad, Netherlands
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Summary

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Rockstar
Paul Houx is a senior creative technologist with over 30 years of programming experience and a 20-year track record designing award-winning games and museum exhibitions. Currently at Downstream Amsterdam, he builds high-tech presentations and visualizations for digital signage clients such as HP and Zoom, blending real-time graphics, systems engineering, and interaction design. His past work ranges from AAA game engine development for studios like Square Enix to creative ad- and media-tech at The Barbarian Group, and freelance projects for Google, Facebook, and Samsung. A long-time contributor to the Cinder creative coding framework, he has improved camera systems and added geometry utilities that benefit C++ graphics practitioners. He brings deep practical expertise in C++, OpenGL/GLSL, lighting, culling and multitouch interfaces, and often bridges artistic concept with low-level performance engineering. Notably, his graphics research has appeared alongside industry leaders (e.g., in GPU Pro 7), underscoring a rare mix of production polish and technical authorship.
code13 years of coding experience
languagesEnglish
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Stackoverflow

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2,034reputation
774kreached
16answers
5questions
Badges
windows
top-5%
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Github Skills (18)

c-language10
3d-graphics10
cinder10
loops10
cprogramming-language10
geometry9
batchfile9
windows9
linear-algebra9
cmd9
opengl8
curve6
boost6
computational-geometry6
location6

Programming languages (4)

C++CCMakeLua

Github contributions (5)

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cinder/Cinder

Jul 2018 - Nov 2021

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Role in this project:
userBackend Developer
Contributions:9 commits, 97 PRs, 77 pushes in 3 years 3 months
Contributions summary:Paul primarily focused on enhancing the `Camera` classes within the cinder library. Their work involved refactoring and optimizing the `getClipCoordinates` method, reducing code duplication in the `CameraStereo` class, and addressing related issues regarding near-plane calculations. The user's contributions also included implementing convenience constructors for scoped matrix classes. Further, they added a `geom::CubeSphere` class.
professionalcppcinderqualitygraphics
paulhoux/Cinder-Samples

Jul 2012 - Mar 2018

Sample applications for the Cinder framework
Contributions:248 commits, 4 PRs, 39 pushes in 5 years 9 months
cinder
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Paul Houx