Summary
Paul Houx is a senior creative technologist with over 30 years of programming experience and a 20-year track record designing award-winning games and museum exhibitions. Currently at Downstream Amsterdam, he builds high-tech presentations and visualizations for digital signage clients such as HP and Zoom, blending real-time graphics, systems engineering, and interaction design. His past work ranges from AAA game engine development for studios like Square Enix to creative ad- and media-tech at The Barbarian Group, and freelance projects for Google, Facebook, and Samsung. A long-time contributor to the Cinder creative coding framework, he has improved camera systems and added geometry utilities that benefit C++ graphics practitioners. He brings deep practical expertise in C++, OpenGL/GLSL, lighting, culling and multitouch interfaces, and often bridges artistic concept with low-level performance engineering. Notably, his graphics research has appeared alongside industry leaders (e.g., in GPU Pro 7), underscoring a rare mix of production polish and technical authorship.
14 years of coding experience
English