Summary
Paul Kippes is a graphics compiler software engineer with 19 years of experience building low-level, high-performance systems across aerospace simulation and GPU compiler stacks. At Intel since 2013 he focuses on LLVM mid-end work and OpenCL/Apple MPS compute technologies across Linux, Windows, Android and Apple platforms, translating complex hardware constraints into reliable compiler optimizations. His background ranges from embedded and BIOS-level firmware to real-time simulation systems for Bell and Boeing, giving him uncommon cross-domain fluency between hardware, drivers, and compiler internals. Holding an MS in Computer Science and an MBA, he blends rigorous technical depth with systems thinking and project leadership. Based in Folsom, CA, he’s a pragmatic problem-solver who thrives on making performance-sensitive code both correct and maintainable.
19 years of coding experience
15 years of employment as a software developer
Master of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Georgia Institute of Technology
EE & COMPE, Engineering, EE & COMPE, Engineering at Kansas State University
MBA, MBA, MBA, MBA at Wichita State University