Paul Kippes

Graphics Compiler Software Engineer at Intel Corporation

Folsom, California, United States
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Summary

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Senior
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Top School
Paul Kippes is a graphics compiler software engineer with 19 years of experience building low-level, high-performance systems across aerospace simulation and GPU compiler stacks. At Intel since 2013 he focuses on LLVM mid-end work and OpenCL/Apple MPS compute technologies across Linux, Windows, Android and Apple platforms, translating complex hardware constraints into reliable compiler optimizations. His background ranges from embedded and BIOS-level firmware to real-time simulation systems for Bell and Boeing, giving him uncommon cross-domain fluency between hardware, drivers, and compiler internals. Holding an MS in Computer Science and an MBA, he blends rigorous technical depth with systems thinking and project leadership. Based in Folsom, CA, he’s a pragmatic problem-solver who thrives on making performance-sensitive code both correct and maintainable.
code19 years of coding experience
job15 years of employment as a software developer
bookMaster of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Georgia Institute of Technology
bookEE & COMPE, Engineering, EE & COMPE, Engineering at Kansas State University
bookMBA, MBA, MBA, MBA at Wichita State University
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Github Skills (54)

llvm-ir10
console9
llvm9
buffer9
clang9
command-line8
windows8
draw8
repos7
masm7
visual-studio-extension7
windowing7
cmd7
nasm7
syntax-highlighting6

Programming languages (5)

C#C++CAssemblyPython

Github contributions (5)

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kippesp/unity_2d_mar_e_o

Jun 2019 - Jun 2019

Contributions:1 release, 61 commits, 37 pushes in 9 days
kippesp/clinfo

Mar 2017 - May 2021

Contributions:13 pushes, 5 branches in 4 years 2 months
platformsopencl
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Paul Kippes - Graphics Compiler Software Engineer at Intel Corporation