Software Developer Lead System Architect at PaulsCode.Com
Dallas, Texas, United States
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Summary
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Senior
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Top School
Paul Lamb is a seasoned software developer and lead system architect with 14 years of professional experience and a lifelong passion for programming that began in childhood. Based in Dallas, he blends systems architecture and hands-on development, having led major EAMS initiatives at Ericsson that delivered over $1M in recognized revenue and consolidated cross-practice features to cut costs. As the sole maintainer of PaulsCode.com he built a popular developer community, shipped a 3D SoundSystem library used in Minecraft’s early audio stack, and ported the Mupen64Plus N64 emulator to Android with branches on over a million devices. His technical breadth spans C/C++, Java, JavaScript, Perl, PHP and multiple graphics and audio systems, plus experience coordinating offshore teams and enforcing code quality. A former U.S. Air Force Arabic language analyst, he brings disciplined operational thinking and security-conscious problem solving to complex engineering challenges. Paul combines creative, resource-constrained solution design with a track record of shipping widely used open-source and commercial software.
14 years of coding experience
Associate of Arts (A.A.), Computer Science, Associate of Arts (A.A.), Computer Science at Hutchinson Community College
Associate of Arts (A.A.), Liberal Arts - Focus in Arabic, Associate of Arts (A.A.), Liberal Arts - Focus in Arabic at Defense Language Institute
Associate of Arts (A.A.), Intelligence Studies and Technology, Associate of Arts (A.A.), Intelligence Studies and Technology at Community College of the Air Force
Contributions summary:Paul primarily contributed to the core module of the Mupen64Plus project, focusing on improving the emulator's functionality. They implemented interrupt handling mechanisms, specifically adding and removing interrupt events and managing the interrupt queue. Furthermore, the user modified the Android project build files by adding source files and updating the OpenGL configuration. A fix for framelimiter was applied.
Contributions:30 pushes, 4 branches in 5 years 9 months
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