Summary
Paul Landers is a Software Engineer III with 11 years of experience building macOS, iOS, and full-stack web applications, currently contributing at CrowdStrike. He has a strong track record of shipping complex features and debugging hard-to-find issues across native and cross-platform codebases, from Objective-C Cocoa apps to embedded OpenGL ES rendering engines. Paul excels in remote team environments, mentoring peers, leading migrations (svn→git, build servers→Docker), and improving both user-facing and internal technical systems. His background in applied mathematics informs practical algorithm design and performance-minded implementations for medical devices and security software alike. Colleagues rely on him as the go-to person for build systems, git workflows, and pragmatic tool selection. Based in Apex, NC, he combines steady communication and patience with a curiosity for new technologies and the discipline to choose the right tool for each problem.
11 years of coding experience
13 years of employment as a software developer
BS, Applied Mathematics, BS, Applied Mathematics at University of Colorado Boulder