Paul Landers

Software Engineer III at CrowdStrike

Apex, North Carolina, United States
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Summary

👤
Senior
🎓
Top School
Paul Landers is a Software Engineer III with 11 years of experience building macOS, iOS, and full-stack web applications, currently contributing at CrowdStrike. He has a strong track record of shipping complex features and debugging hard-to-find issues across native and cross-platform codebases, from Objective-C Cocoa apps to embedded OpenGL ES rendering engines. Paul excels in remote team environments, mentoring peers, leading migrations (svn→git, build servers→Docker), and improving both user-facing and internal technical systems. His background in applied mathematics informs practical algorithm design and performance-minded implementations for medical devices and security software alike. Colleagues rely on him as the go-to person for build systems, git workflows, and pragmatic tool selection. Based in Apex, NC, he combines steady communication and patience with a curiosity for new technologies and the discipline to choose the right tool for each problem.
code11 years of coding experience
job13 years of employment as a software developer
bookBS, Applied Mathematics, BS, Applied Mathematics at University of Colorado Boulder
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Github Skills (90)

firmware10
qmk10
cocoa10
specification10
foreign10
arm10
webextension10
clipboard10
clipboard-manager10
javascript10
safari10
keyboard10
latexmk10
avr10
firefox10

Programming languages (11)

TypeScriptC#DockerfileShellCMakefileSCSSJavaScript

Github contributions (5)

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p3l6/keymaps

Oct 2020 - Feb 2025

Contributions:27 pushes, 5 branches in 4 years 4 months
p3l6/TheLandersFamily

Apr 2018 - Jun 2024

Contributions:4 pushes, 1 branch in 6 years 3 months
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Paul Landers - Software Engineer III at CrowdStrike