Summary
Paul Le Henaff is a systems engineer with a decade of hands-on experience designing mechanical, electronic and software solutions for space missions, currently working on cubesat propulsion. He has led mechanical design for large deployable spacecraft structures and supported AIT in lab and cleanroom environments, bringing strong CAD, 3D printing and GSE manufacturing skills. His background spans systems engineering, thermal analysis, FPGA/VHDL work and embedded control, as well as full‑stack and game development (C++, Python, JavaScript, C# Unity). A co-founder of a small satellite startup and former rLoop engineer, he combines rapid prototyping with production-focused documentation and manufacturing drawings. He’s as comfortable programming control loops and ground stations as he is operating industrial robots for rendezvous simulations—a mix that makes him effective at bridging software, hardware and test. He keeps most projects public on GitHub and pursues CG art and game work in parallel, reflecting a creative, multidisciplinary approach to space engineering.
10 years of coding experience
9 years of employment as a software developer
Peter Symonds College
Bachelor of Engineering (BEng) Aerospace Aeronautical and Astronautical Engineering, Bachelor of Engineering (BEng) Aerospace Aeronautical and Astronautical Engineering at University of Surrey
Astronautics and Space Engineering (Msc) Aerospace Aeronautical and Astronautical/Space Engineering, Astronautics and Space Engineering (Msc) Aerospace Aeronautical and Astronautical/Space Engineering at Cranfield University
French, English