Paul Licameli

Principal Software Engineer at InterSystems

Greater Boston United States
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Summary

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Paul Licameli is a Principal Software Engineer with decades of industry and open-source experience, currently working on the InterSystems IRIS kernel and previously contributing major architectural and quality improvements to Audacity. Comfortable in C, C++, Python and increasingly Rust, he specializes in modernizing large legacy codebases, multithreaded and realtime systems, geometric modelling and audio processing, and designing well-structured dependency graphs. A Princeton-trained mathematician, he applies rigorous, type-focused discipline—treating the compiler and types as first-line QA—and champions declarative, functional idioms where they pay off. He’s notable for refactoring monolithic applications into modular libraries, introducing comprehensive memory and safety improvements, and supervising projects that added substantive user-facing features like spectral editing and punch-and-roll recording. Meticulous in code review and adept at navigating deep codebases, he blends low-level performance tuning with high-level architectural clarity.
code11 years of coding experience
job25 years of employment as a software developer
bookAB, Mathematics, AB, Mathematics at Princeton University
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Stackoverflow

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Github Skills (10)

data-structures10
audio-processing10
c-language10
cprogramming-language10
data-structure10
datastructures-algorithms9
algorithm9
algorithms9
front-end-development7
user-interface6

Programming languages (3)

C++ShellC

Github contributions (5)

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audacity/audacity

Mar 2015 - Jan 2023

Audio Editor
Role in this project:
userBack-end Developer
Contributions:4369 reviews, 7583 commits, 1299 PRs in 7 years 11 months
Contributions summary:Paul's commits primarily focused on modifying the codebase for Audacity, particularly around the implementation of UI elements, data structures and low-level core functionality, with a particular focus on improving the management of audio data. Code changes involved working with core audio data structures. The user interacted with file formats and other utility aspects of the code, indicating a background in back-end programming.
audio-processinggplv2wxwidgets-applicationsaudiounitopen-sound-control
tenacityteam/tenacity-legacy

Jan 2019 - Jan 2022

Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, macOS, Linux and other operating systems. Project currently on an indefinite hiatus.
Role in this project:
userBack-end Developer
Contributions:5 reviews, 75 commits, 49 comments in 3 years
Contributions summary:Paul primarily contributed to the backend functionality of the project, with a focus on improvements to the core audio processing logic within the codebase. Their commits involved enhancements and commenting within the visitation and merging of registry items, suggesting work related to the project's core data structures. They also made changes to menu definitions, indicating potential work related to user interface and user experience elements of the project.
operating-systemsmulti-platformaudio-applicationsoperating-systems-projectfloss
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Paul Licameli - Principal Software Engineer at InterSystems