Summary
Paul Lohman is a Technical Animation Director with nine years of focused experience at Electronic Arts and a long history in game art and pipeline engineering. He specializes in building and managing cross-platform asset pipelines, authoring Maya tools, and bridging art and engine teams during major transitions like Ignite to Frostbite. Paul combines a critical eye for lighting, color, and motion with hands-on implementation of runtime compositing, dynamic weather/time systems, and performance-conscious content workflows. His background spans consoles, PC, and mobile, having shipped features for Madden, Rory McIlroy PGA Tour, and mobile ports, and he routinely collaborates with rendering engineers to turn creative goals into engine-ready systems. Known for pragmatic problem-solving, he also brings tool-driven efficiency that empowers artists while keeping memory and performance targets in check. Based in Athens, Georgia, he pairs a BFA in Computer Art with deep practical experience across Frostbite, Unreal, Unity, Maya, and Perforce.
9 years of coding experience
1 year of employment as a software developer
BFA Computer Art, BFA Computer Art at Savannah College of Art and Design