Paul Lohman

Technical Animation Director

Athens-Clarke County Unified Government, Georgia, United States
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Summary

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Senior
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Paul Lohman is a Technical Animation Director with nine years of focused experience at Electronic Arts and a long history in game art and pipeline engineering. He specializes in building and managing cross-platform asset pipelines, authoring Maya tools, and bridging art and engine teams during major transitions like Ignite to Frostbite. Paul combines a critical eye for lighting, color, and motion with hands-on implementation of runtime compositing, dynamic weather/time systems, and performance-conscious content workflows. His background spans consoles, PC, and mobile, having shipped features for Madden, Rory McIlroy PGA Tour, and mobile ports, and he routinely collaborates with rendering engineers to turn creative goals into engine-ready systems. Known for pragmatic problem-solving, he also brings tool-driven efficiency that empowers artists while keeping memory and performance targets in check. Based in Athens, Georgia, he pairs a BFA in Computer Art with deep practical experience across Frostbite, Unreal, Unity, Maya, and Perforce.
code9 years of coding experience
job1 year of employment as a software developer
bookBFA Computer Art, BFA Computer Art at Savannah College of Art and Design
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Stackoverflow

Stats
56reputation
4kreached
5answers
2questions
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Github Skills (7)

maya6
embedded6
parallel-processing6
eval6
repr6
loops6
python6

Github contributions (1)

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pauljlohman/Pegasus

Feb 2017 - Aug 2017

Contributions:78 commits, 77 pushes, 1 branch in 5 months
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Paul Lohman - Technical Animation Director