Paul Malolepsy

Software Engineer at Google

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Paul Malolepsy is a seasoned software engineer based in Seattle with over two decades of hands-on experience building scalable systems across startups and large tech companies. Currently at Google, he brings a strong background in distributed architectures, having led platform and backend efforts that spanned AWS, FoundationDB, Postgres, and microservices. He has repeatedly driven early-stage product development—co-founding a mobile/web studio and helping bootstrap SaaS and real-time multiplayer game platforms—combining pragmatic engineering with architectural vision. Paul’s work blends low-level systems (Embedded Mono, BridgJ) and high-level services (DropWizard, Solr, Lucene), and he’s delivered features that scaled to 100k+ concurrent users. Notably, he has experience turning research-grade ideas into production data pipelines and search relevance systems from his time at Microsoft, giving him a rare mix of ML-informed engineering and production reliability. He’s known for improving scalability through async functional practices and for shipping end-to-end solutions across the full stack.
code10 years of coding experience
job21 years of employment as a software developer
bookBachelor's degree, Information Systems, Bachelor's degree, Information Systems at University of Washington
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Github Skills (24)

kotlin10
jetpack10
synchronized10
androidx10
android10
development-environment10
jetpack-compose10
kotlin-android8
java7
kotlin-jvm7
async-await7
webapp6
protobuf6
asynchronous6
protocol-buffers6

Programming languages (3)

JavaGoKotlin

Github contributions (5)

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paulseawa/lfstest

Dec 2015 - Dec 2015

Contributions:4 pushes, 1 branch in 1 day
paulseawa/tln

Dec 2020 - Dec 2020

Contributions:2 commits, 1 push in 1 day
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