Summary
Paul Malolepsy is a seasoned software engineer based in Seattle with over two decades of hands-on experience building scalable systems across startups and large tech companies. Currently at Google, he brings a strong background in distributed architectures, having led platform and backend efforts that spanned AWS, FoundationDB, Postgres, and microservices. He has repeatedly driven early-stage product development—co-founding a mobile/web studio and helping bootstrap SaaS and real-time multiplayer game platforms—combining pragmatic engineering with architectural vision. Paul’s work blends low-level systems (Embedded Mono, BridgJ) and high-level services (DropWizard, Solr, Lucene), and he’s delivered features that scaled to 100k+ concurrent users. Notably, he has experience turning research-grade ideas into production data pipelines and search relevance systems from his time at Microsoft, giving him a rare mix of ML-informed engineering and production reliability. He’s known for improving scalability through async functional practices and for shipping end-to-end solutions across the full stack.
10 years of coding experience
21 years of employment as a software developer
Bachelor's degree, Information Systems, Bachelor's degree, Information Systems at University of Washington