Paul Manley

Software Engineer

Omaha, Nebraska, United States
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Summary

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Senior
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Top School
Paul Manley is a software engineer with over eight years of steady work experience and a Bachelor’s in Computer Game Design from Dakota State University. He brings disciplined collaboration and communication skills honed through long-term team projects and customer-facing roles, where he repeatedly met high service standards. Comfortable with iterative development and coordination, he’s seeking to apply his game design and programming background to roles in games or broader software development. Based in Omaha, Nebraska, Paul combines practical retail operations experience with a programmer’s mindset—useful for building user-focused features and reliable systems. Though his public GitHub activity is minimal, his sustained commitment to team delivery and real-world problem solving suggests readiness to contribute and grow in production engineering environments.
code8 years of coding experience
bookBachelor degree, Computer Game Design, 3.1, Bachelor degree, Computer Game Design, 3.1 at Dakota State University

Programming languages (2)

C#JavaScript

Github contributions (5)

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gadsu/brains

Aug 2018 - May 2019

Dakota State Game Design Projects Course - Brains: Graveyard Bound
Contributions:309 commits, 30 PRs, 423 pushes in 8 months
game-designcourse-projectsgame-stategraveyardbound
My Development of simple pluggable tools for Unity.
Contributions:12 PRs, 46 pushes, 2 branches in 2 years 1 month
unity-editorunitypluggableunity3dui-toolkit
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Paul Manley - Software Engineer