Paul Marshall

Software Engineer IV at Northrop Grumman

Edmond, Oklahoma, United States
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Summary

👤
Senior
🎓
Top School
Paul Marshall is a Software Engineer IV with 14 years of experience building in-house tools, test frameworks, and data-analysis utilities at Northrop Grumman, blending hands-on development with requirements and stakeholder coordination. He has deep Java (JavaFX/NetBeans), Android (Java/Eclipse), and Python expertise, and a background in CAD/CAE workflows with CATIA and Blender for 3D modeling and animation. Based in Edmond, Oklahoma, he is currently open to part-time or freelance roles in software or UX design and can support local work in Oklahoma City or remote engagements. Known for progressing internally from intern to senior engineer, he pairs systems-level thinking with practical UI experience and a history of turning customer requirements into polished internal products. An uncommon strength is his cross-domain fluency between software engineering and mechanical/3D tooling, enabling tight integration of visualization and engineering workflows.
code14 years of coding experience
job3 years of employment as a software developer
bookN/A, N/A at Antelope Valley College
bookBS Computer Engineering, BS Computer Engineering at Cedarville University
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Github Skills (6)

addon10
vtt2
nodejs2
javascript2
foundry2
scene2

Programming languages (2)

JavaScriptPython

Github contributions (5)

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brikbot/gurps

Jan 2025 - Jan 2025

Implementing a GURPS 4e game aid for Foundry VTT
Contributions:2 pushes in 8 days
sambler/myblendercontrib

Sep 2011 - Sep 2013

Sub-module for myblender repo that contains addon_contrib scripts.
Contributions:28 commits in 2 years
contribaddon
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