Paul Mattione

Senior Systems Programmer at NVIDIA

Rockville, Maryland, United States
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Summary

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Rockstar
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Top School
Paul Mattione is a Senior Systems Programmer and Ph.D. experimental particle physicist with nearly two decades of C++ experience, currently optimizing RAPIDS and Apache Spark GPU workloads at NVIDIA. He combines deep systems-level expertise—from game-engine world/asset streaming and memory/threading optimizations at Deep Silver Volition to speeding GPU Parquet decoding and precise floating-to-fixed decimal kernels—delivering 20–50% performance wins across domains. Paul has a track record of radically improving multithreaded scientific analysis software (up to ~450% scaling gains) and packaging large data pipelines, and he’s led workshops and coordinated collaborations of 100+ scientists. Known for translating research-grade algorithms into production-quality, high-performance code, he pairs strong communication and mentorship skills with a rare blend of physics-driven rigor and practical systems optimization.
code2 years of coding experience
job16 years of employment as a software developer
bookMaster of Science (M.S.), Doctor of Philosophy (Ph.D.), Experimental Particle Physics, Master of Science (M.S.), Doctor of Philosophy (Ph.D.), Experimental Particle Physics at Rice University
bookBachelor of Science (BS), Electrical Engineering, Graduated with honors., Bachelor of Science (BS), Electrical Engineering, Graduated with honors. at University of Missouri-Rolla
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Github Skills (35)

data-analysis10
opencl10
memory-allocation10
python10
data-science10
memory-management10
dataframes10
pandas10
cudf10
dataframe10
rapids10
dask10
gpu10
cuda10
python-bindings10

Programming languages (3)

C++ScalaCuda

Github contributions (5)

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RAPIDS Accelerator JNI For Apache Spark
Contributions:34 pushes, 9 branches in 10 months
pmattione-nvidia/cudf

Feb 2024 - Mar 2025

cuDF - GPU DataFrame Library
Contributions:3 PRs, 218 pushes, 36 branches in 1 year 1 month
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Paul Mattione - Senior Systems Programmer at NVIDIA