Paul Mattione is a Senior Systems Programmer and Ph.D. experimental particle physicist with nearly two decades of C++ experience, currently optimizing RAPIDS and Apache Spark GPU workloads at NVIDIA. He combines deep systems-level expertise—from game-engine world/asset streaming and memory/threading optimizations at Deep Silver Volition to speeding GPU Parquet decoding and precise floating-to-fixed decimal kernels—delivering 20–50% performance wins across domains. Paul has a track record of radically improving multithreaded scientific analysis software (up to ~450% scaling gains) and packaging large data pipelines, and he’s led workshops and coordinated collaborations of 100+ scientists. Known for translating research-grade algorithms into production-quality, high-performance code, he pairs strong communication and mentorship skills with a rare blend of physics-driven rigor and practical systems optimization.
2 years of coding experience
16 years of employment as a software developer
Master of Science (M.S.), Doctor of Philosophy (Ph.D.), Experimental Particle Physics, Master of Science (M.S.), Doctor of Philosophy (Ph.D.), Experimental Particle Physics at Rice University
Bachelor of Science (BS), Electrical Engineering, Graduated with honors., Bachelor of Science (BS), Electrical Engineering, Graduated with honors. at University of Missouri-Rolla
Contributions:3 PRs, 218 pushes, 36 branches in 1 year 1 month
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Paul Mattione - Senior Systems Programmer at NVIDIA