Summary
Paul Mcmonagle is an engineering manager with over a decade of hands-on experience building educational games, web and mobile apps, currently leading delivery and engineering standards at Prodigy Education. He blends technical leadership with deep game-development expertise and a taste for both object-oriented and functional programming—C#, TypeScript and Haskell are among his favorites. Paul's background spans interactive multimedia, Flash-to-HTML5 migrations, connected TV apps and inventive projects like 3D-printable topography and Leap Motion experiences, showing a flair for creative problem-solving. He is motivated by complex challenges and continuous learning, mentoring teams while keeping a developer’s curiosity alive. Based in Sheffield, he brings a pragmatic focus on shipping quality deliverables and growing engineering capability across product and people.
13 years of coding experience
12 years of employment as a software developer
Interactive Multimedia, Interactive Multimedia at Sheridan College
Graphic Design, Graphic Design at George Brown Polytechnic
English