Summary
Paul Mendoza is a Senior Software Engineer in New York with 9 years of full‑stack experience and a distinctive blend of front-end engineering and motion graphics design. He builds polished, interaction‑driven web experiences using JavaScript/TypeScript and frameworks like Angular, Ember, and Vue, while automating animation workflows with scripting to create more organic UI motion. Paul has held principal and platform roles at Vimeo and now contributes at Datadog, pairing production engineering with developer experience improvements. His freelance work in After Effects, Cinema4D, and Blender informs a designer’s eye for micro‑interactions and storytelling in product UI. Equally comfortable in backend languages (Go, Python, Java) and databases (SQL, MongoDB), he thrives where art and code intersect to simplify complex user problems.
9 years of coding experience
6 years of employment as a software developer
Bachelor of Arts - BA, Computer Science, Bachelor of Arts - BA, Computer Science at The University of North Carolina at Chapel Hill
Associate in Science, Associate in Science at Rowan-Cabarrus Community College