A data-first Rust-native UI design toolkit.
Role in this project:
Front-end Developer Contributions:8 reviews, 191 commits, 82 PRs in 1 year
Contributions summary:Paul primarily focused on developing UI components and implementing visual elements for the `druid` project. The commits demonstrate the creation and refinement of UI widgets, including text boxes, sliders, and progress bars. They also addressed font type issues and added functionality to make textboxes more user-friendly, like handling mouse drag selection, and cursor blinking.
rustui-design
Data-oriented and data-driven game engine written in Rust
Role in this project:
Full-stack Developer Contributions:31 commits, 2 PRs, 14 comments in 10 days
Contributions summary:Paul's primary contributions focused on developing a basic game using the Amethyst game engine in Rust. They implemented a pong tutorial, including setting up the game's basic structure, handling events, and drawing the paddles. The user also made formatting changes and refactored code. The work involved significant use of the Amethyst engine features, specifically related to rendering and game state management.
game-enginerustenginegamedev