Paul Miller is a Frontend Developer based in New York with 11 years of experience who transitioned from a career in tech journalism to building production-grade user interfaces and mobile apps. He brings a strong UI/UX sensibility—sharpened by writing and podcasting—to engineering work, having shipped React Native features for the Zeus Bitcoin wallet and contributed Rust-native UI components to projects like druid and Amethyst. Paul blends practical frontend skills with a serious hobbyist interest in Rust, enabling him to work across JavaScript and Rust ecosystems and tackle both mobile and native UI challenges. His background in storytelling informs his product thinking, helping turn complex crypto and graphics concepts into approachable interface designs.
11 years of coding experience
6 years of employment as a software developer
None, English, None, English at Kamiakin High School
Contributions:8 reviews, 191 commits, 82 PRs in 1 year
Contributions summary:Paul primarily focused on developing UI components and implementing visual elements for the `druid` project. The commits demonstrate the creation and refinement of UI widgets, including text boxes, sliders, and progress bars. They also addressed font type issues and added functionality to make textboxes more user-friendly, like handling mouse drag selection, and cursor blinking.
Data-oriented and data-driven game engine written in Rust
Role in this project:
Full-stack Developer
Contributions:31 commits, 2 PRs, 14 comments in 10 days
Contributions summary:Paul's primary contributions focused on developing a basic game using the Amethyst game engine in Rust. They implemented a pong tutorial, including setting up the game's basic structure, handling events, and drawing the paddles. The user also made formatting changes and refactored code. The work involved significant use of the Amethyst engine features, specifically related to rendering and game state management.
data-drivengamegamedevrustentity-component
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