Paul Miszlay is a seasoned software engineer and gameplay/audio programmer with nine years of professional experience specializing in game audio integration across consoles and PC. Based in Philadelphia, he has shipped across platforms including PS3, Wii, DS, and PC using engines like Gamebryo, Vision, and Unity, and has deep hands-on experience with C/C++, DirectX, xACT and middleware such as Miles. At Lightning Gaming he has worn many hats—from audio programmer and SAS engineer to build submission lead and project manager—bridging technical implementation, regulatory submissions, and team coordination. His background as a composer and sound designer, plus work creating audio wrappers and composing for commercial titles, gives him a rare combination of technical systems know-how and creative audio sensibility. He aims to mentor others in sound design theory and its interaction with gameplay, bringing both practical pipeline experience and a long-term vision for audio-driven game design.
9 years of coding experience
8 years of employment as a software developer
Bachelors, Game Design and Development, Bachelors, Game Design and Development at Full Sail University
Cross platform and modular - An asset driven and programmatic approach to making 2.5D games
Contributions:15 commits, 1 PR, 12 pushes in 4 years 8 months
gamegamesgamedevapproachprogrammatic
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Paul Miszlay - Software Engineer at Lightning Gaming, Inc.