Paul Moore

Distinguished Engineer at Epic Games

Raleigh, North Carolina, United States
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Summary

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Senior
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Paul Moore is an Engineering Fellow at Epic Games with 15 years of experience designing scalable multiplayer systems and real-time game services across mobile, PC, console, and web. A UBC computer science alumnus and longtime Unreal Engine specialist, he led development of distributed matchmaking, deterministic constraint-solving engines, multi-platform client libraries, and analytics-driven operations for live titles. His background spans both game-facing systems and web services/tools, with hands-on work from voxel editors and Unity prototypes to large-scale Akka/Play-based backend infrastructure. Known for combining systems engineering rigor with gameplay sensibilities, he also builds simulators and replay tools to validate live-matchmaking decisions—a detail that highlights his focus on reproducible, data-driven debugging. Based in Raleigh, NC, he keeps exploring new languages and technologies in spare time while balancing programming with gaming and skiing.
code15 years of coding experience
job14 years of employment as a software developer
bookBachelor of Science (B.Sc.) with Honours and Co-op Computer Science, Bachelor of Science (B.Sc.) with Honours and Co-op Computer Science at UBC - Okanagan
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Stackoverflow

Stats
83reputation
6kreached
0answers
1question
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Github Skills (21)

unity3d7
timezone7
android6
automatic-updates6
java6
csharp5
user-friendly5
json5
dedicated4
backup4
gameserver4
docker4
cli4
dedicated-server4
rust3

Programming languages (1)

Rust

Github contributions (5)

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Mervill/UnityLitJson

May 2013 - Jul 2013

Contributions:17 commits in 1 month
json-librarycsharpunityunity3djson
paulmoore/Java-Signals

Jan 2011 - May 2013

Contributions:11 commits in 2 years 4 months
robertrobert-penneras3pennerjava
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Paul Moore - Distinguished Engineer at Epic Games