Paul Pacheco

Analyst at American Airlines

Wylie, Texas, United States
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Summary

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Rockstar
🎓
Top School
Paul Pacheco is a seasoned software engineer and analyst with 15 years of experience blending backend development, QA/test automation, and DevOps practices. Based in Wylie, Texas, he coaches teams at American Airlines on CI/CD, TDD, pair programming and cloud workflows while contributing hands-on code and tests. His open-source work spans high-profile projects—improving Akka-Spring integration and strengthening Unity networking stacks (Netcode for GameObjects, Mirror, Telepathy)—where he focused on interoperability, reliability, and load-tested performance. Comfortable across C#, Java/Scala, and tooling around Docker and self-hosted CI runners, he often tackles platform-specific build and dependency challenges. Known for pragmatic fixes that unblock teams (e.g., test-suite stabilization and rootless Docker/SELinux compatibility), he brings a practical, quality-first engineering mindset.
code15 years of coding experience
job2 years of employment as a software developer
bookUniversidad Simón Bolívar
bookLos Hipocampitos
bookComputer science, Computer science at Universidad Simón Bolívar (MX)
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Github Skills (36)

unit-testing10
github-ci10
docker10
mstest10
testing10
nunit10
cil10
linux10
akka10
xunit10
networking10
dockers10
java10
netframework10
scala10

Programming languages (17)

C#MDXJavaC++RustCScalaMakefile

Github contributions (5)

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MirrorNetworking/Mirror

Jun 2018 - Jan 2021

#1 Open Source Unity Networking Library
Role in this project:
userBack-end Developer
Contributions:44 reviews, 1392 commits, 878 PRs in 2 years 7 months
Contributions summary:Paul primarily contributed to the core networking library's backend by addressing reference issues, simplifying fragmentation using the new WriteBytesAndSize method, and fixing build-related issues. They made improvements to network discovery initialization, command invocation, and authority assignment. The user also introduced improvements regarding scene object handling, demonstrating proficiency in networking library development.
unity-networkinglibuvunitytelepathymirror
MirrorNetworking/Telepathy

Aug 2018 - Jul 2019

Simple, message based, MMO Scale TCP networking in C#. And no magic.
Role in this project:
userBack-end Developer & QA Engineer / Test Automation Engineer
Contributions:42 commits, 53 PRs, 37 pushes in 11 months
Contributions summary:Paul primarily focused on developing and testing the Telepathy networking library in C#. Their contributions included building NuGet packages, setting up unit test projects, and implementing comprehensive test suites for both client and server functionalities. The user also added load testing capabilities to assess the library's performance under high traffic conditions. These efforts demonstrate a focus on ensuring the library's reliability, functionality, and performance.
magicsimple-messagenetworkingscalemmo
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Paul Pacheco - Analyst at American Airlines