Paul Ryan

Contract Software Engineer at Universal Motion Simulation

Geelong, Victoria, Australia
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Summary

👤
Senior
🎓
Top School
Paul Ryan is a contract software engineer and technology consultant based in Geelong, Australia with a long career bridging software development, DevOps, and infrastructure for creative and technical industries. Over eight years in his current consulting-focused phase and decades of prior senior leadership roles (including CTO and Global Head of Technology positions at leading VFX studios), he blends hands-on engineering with strategic systems design for AWS and cloud-native workflows. He specializes in building resilient pipelines for visual effects and creative production, translating complex studio needs into scalable infrastructure and tooling. Paul’s background spans both startup and enterprise environments, from interim CTO roles to contract engineering for robotics and simulation firms, showing a pattern of stepping into high-impact, transitional projects. Trained as an electrical and electronic engineer with a Master of Engineering Science from the University of Melbourne, he brings deep technical rigor married to a practical, delivery-oriented approach. Notably, his practice emphasizes cross-disciplinary solutions that connect studio artistry with robust DevOps and cloud engineering.
code8 years of coding experience
job21 years of employment as a software developer
bookThe University of Melbourne
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Github Skills (13)

python5
pytorch4
onnxruntime4
tensorrt3
yolov53
docker2
modular2
onnx2
coco2
nvidia2
object-detection2
yolov71
gpu1

Programming languages (3)

MakefileJupyter NotebookPython

Github contributions (5)

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parlaynu/aws-clusters

Jan 2020 - Feb 2020

Contributions:157 pushes, 3 branches in 1 month
parlaynu/linux-misc-services

Apr 2019 - Oct 2020

Contributions:184 pushes, 2 branches in 1 year 6 months
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Paul Ryan - Contract Software Engineer at Universal Motion Simulation