Paul Sinnett is a veteran game programmer based in London with a career spanning back to 1996 and over a decade as a contractor, currently working at Slitherine Software while lecturing in programming at London South Bank University. He has shipped titles across consoles, PC, VR and mobile—from Just Cause and Return of the Obra Dinn ports to Autonauts and Doctor Who: The Edge of Time—and has deep experience in engine and real-time embedded systems. Paul blends practical production work with teaching and community engagement, running a children’s code club in Croydon and training students in C++ and game development. Comfortable moving between porting, tooling and prototype due diligence, he’s known for reliably delivering cross-platform ports and solving platform-specific challenges. He combines industry longevity with a passion for mentoring the next generation of developers.
12 years of coding experience
24 years of employment as a software developer
Mathematics and Computer Science, B, Mathematics and Computer Science, B at Haywards Heath Sixth Form College
Contributions:2 PRs, 1 push, 2 branches in 7 years 1 month
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Paul Sinnett - Programmer at SLITHERINE SOFTWARE UK LIMITED