Paul Sinnett

Programmer at SLITHERINE SOFTWARE UK LIMITED

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Paul Sinnett is a veteran game programmer based in London with a career spanning back to 1996 and over a decade as a contractor, currently working at Slitherine Software while lecturing in programming at London South Bank University. He has shipped titles across consoles, PC, VR and mobile—from Just Cause and Return of the Obra Dinn ports to Autonauts and Doctor Who: The Edge of Time—and has deep experience in engine and real-time embedded systems. Paul blends practical production work with teaching and community engagement, running a children’s code club in Croydon and training students in C++ and game development. Comfortable moving between porting, tooling and prototype due diligence, he’s known for reliably delivering cross-platform ports and solving platform-specific challenges. He combines industry longevity with a passion for mentoring the next generation of developers.
code12 years of coding experience
job24 years of employment as a software developer
bookMathematics and Computer Science, B, Mathematics and Computer Science, B at Haywards Heath Sixth Form College
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Github Skills (64)

physx10
altium-designer9
game-engine9
unity2d9
steambot9
counter9
sdk9
aircrack-ng9
game-development9
realtek9
version-control9
nvidia9
modification8
unity3d-editor8
shader8

Programming languages (7)

C#C++ShaderLabMathematicaHTMLRubyPython

Github contributions (5)

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LSBUGPG/DuoShader

Feb 2021 - Jan 2022

Contributions:6 releases, 16 commits, 15 pushes in 11 months
FutureTechCity/KivyScrolling

Jun 2017 - Jul 2024

demonstrating two types of scrolling
Contributions:2 PRs, 1 push, 2 branches in 7 years 1 month
scrollscrolling
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Paul Sinnett - Programmer at SLITHERINE SOFTWARE UK LIMITED