Paul Speed is a seasoned software engineer and entrepreneur with 15 years of experience building game and enterprise software from Herndon, Virginia. As owner of Simsilica, LLC and a long-time core developer for the prominent open-source jMonkeyEngine, he focuses on rendering, audio, and robust networking—contributions that improved camera handling, bounding volumes, and client-server flexibility. He also brings enterprise-grade engineering from a senior role at Leidos, blending rigorous systems thinking with hands-on C/C++/Java development. Comfortable toggling between indie game creation and large-scale projects, Paul’s work reflects both creative product instincts and deep technical troubleshooting. His dual role in open-source and commercial teams indicates a pragmatic developer who prioritizes reliability and maintainability in complex real-time systems.
A complete 3-D game development suite written in Java.
Role in this project:
Back-end Developer
Contributions:4 releases, 44 reviews, 459 commits in 11 years 7 months
Contributions summary:Paul primarily contributed to the core functionality of the jMonkeyEngine, focusing on improvements to the rendering and networking systems. They fixed critical bugs related to camera handling, bounding volumes, and audio processing, enhancing the rendering quality. Additionally, the user refactored the network module to increase the flexibility and robustness of client-server communication.
Example applications for various Simsilica libraries, singly or in combination.
Contributions:6 releases, 109 commits, 4 PRs in 3 years 7 months
combination
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