Paul Spooner

Mechanical Engineer at McAllister Technical Services

Spokane-Coeur d'Alene Area United States
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Summary

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Paul Spooner is a mechanical engineer with five years of recent professional experience and a 15+ year background in hands-on design, automation, and 3D modeling across industries from semiconductor and fusion magnet manufacturing to aerospace tooling. He has driven measurable productivity gains—10x improvements in cable line throughput and major uptime and quality wins—by specifying, prototyping (including 3D printing), and implementing bespoke mechanisms and automation. Alongside industrial roles he runs a long-standing freelance 3D modeling practice, programs procedural geometry (including a rapid Minecraft parametric tree implementation), and contributed assets to an independent feature film. Paul blends practical fabrication skills (welding, machining, ferrocement) with software fluency (Python, web design, procedural modeling), enabling him to move fluidly between concept, code, and shop-floor execution. Based in the Spokane–Coeur d’Alene area, he also channels creative pursuits—writing, music, and film—into collaborative projects and public-facing content that showcase both technical depth and storytelling instincts.
code5 years of coding experience
job15 years of employment as a software developer
bookBS Engineering, BS Engineering at LeTourneau University
languagesEnglish, Japanese, Latin, Greek
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Stats
26reputation
152reached
2answers
0questions
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Github Skills (29)

perlin-noise10
procedural-generation9
voxel-engine8
computer-graphics8
java8
realtime7
multiplatform7
minecraft7
artificial-intelligence7
tower7
android7
procedural7
blender6
addon6
python-scripts6

Programming languages (4)

C#JavaC++Python

Github contributions (5)

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dudecon/python

Nov 2021 - Dec 2022

Contributions:93 commits, 143 pushes, 1 branch in 1 year
dudecon/Blender-Scripts

Nov 2021 - Oct 2022

Contributions:15 commits, 43 pushes, 3 branches in 10 months
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