Summary
Paul Spooner is a mechanical engineer with five years of recent professional experience and a 15+ year background in hands-on design, automation, and 3D modeling across industries from semiconductor and fusion magnet manufacturing to aerospace tooling. He has driven measurable productivity gains—10x improvements in cable line throughput and major uptime and quality wins—by specifying, prototyping (including 3D printing), and implementing bespoke mechanisms and automation. Alongside industrial roles he runs a long-standing freelance 3D modeling practice, programs procedural geometry (including a rapid Minecraft parametric tree implementation), and contributed assets to an independent feature film. Paul blends practical fabrication skills (welding, machining, ferrocement) with software fluency (Python, web design, procedural modeling), enabling him to move fluidly between concept, code, and shop-floor execution. Based in the Spokane–Coeur d’Alene area, he also channels creative pursuits—writing, music, and film—into collaborative projects and public-facing content that showcase both technical depth and storytelling instincts.
5 years of coding experience
15 years of employment as a software developer
BS Engineering, BS Engineering at LeTourneau University
English, Japanese, Latin, Greek