PaulĀ Springer

Senior Developer Technology Engineer at NVIDIA

San Francisco Bay Area United States
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Summary

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Top School
Paul Springer is a Senior Developer Technology Engineer at NVIDIA with 11 years of experience blending high-performance computing, machine learning, and computational chemistry expertise. He holds a Ph.D. in Computer Science from RWTH Aachen and has focused on tensor contractions, small/odd-sized linear algebra routines, and CUDA math and deep learning libraries across multiple roles at NVIDIA. Based in the San Francisco Bay Area, he translates deep academic research into production-grade GPU software, contributing to libraries like cuBLAS, cuSPARSE, and cuDNN during internships and full-time work. Paul's background bridges rigorous algorithmic thinking with practical performance engineering, and he brings a rare combination of low-level numerical optimization skills and applied ML systems experience.
code11 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science (B.Sc.), Computer Science, A+, Bachelor of Science (B.Sc.), Computer Science, A+ at RWTH Aachen University
languagesEnglish, German
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Github Skills (73)

python10
multidimensional-arrays10
deep-learning10
gpu10
cufft10
cusparse10
abaqus10
blas10
cusolver10
cuda10
machine-learning10
curand10
convolution10
contraction10
transpose10

Programming languages (8)

JuliaC++CTeXSassJupyter NotebookPythonCuda

Github contributions (5)

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HPAC/tccg

Jul 2016 - Aug 2017

Tensor Contraction Code Generator
Contributions:37 commits, 26 pushes, 1 branch in 1 year
tensortensor-contractioncode-generatorcontraction
springer13/tcl

Aug 2017 - Aug 2019

Tensor Contraction C++ Library
Contributions:30 commits, 1 PR, 24 pushes in 2 years
tensor-contractioncppc-libraryc-plus-plustensor
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Paul Springer - Senior Developer Technology Engineer at NVIDIA