Paul Starke

Research Engineer at Meta

Zurich, Zurich, Switzerland
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Summary

🤩
Rockstar
🎓
Top School
Paul Starke is a Research Engineer specializing in data-driven motion synthesis and AI-driven character animation, currently working at Meta in Zurich with nine years of experience across industry and research. He has bridged academic rigor from an MS in Informatics with hands-on ML and animation engineering roles at Meta, Kinetix, and Electronic Arts, shipping research-informed systems for character motion. Paul combines deep knowledge of machine learning with practical production experience, moving models from prototypes to game- and product-ready pipelines. His career demonstrates a pattern of returning to and scaling work at Meta, suggesting strong domain expertise and impact in interactive animation. Notably, he blends research curiosity with product sensibility—optimizing both model performance and real-time constraints for animation systems.
code9 years of coding experience
job4 years of employment as a software developer
bookMaster of Science - MS Informatics, Master of Science - MS Informatics at University of Hamburg
bookBachelor of Science - BS Informatics, Bachelor of Science - BS Informatics at Leipzig University
bookBachelor of Science - BS Informatics, Bachelor of Science - BS Informatics at Hochschule für Technik und Wirtschaft Dresden
languagesEnglish, German
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Github Skills (9)

unity3d10
motion-capture10
animation8
trend7
artificial-intelligence6
serve5
game-development3
game-engine2
opengl2

Programming languages (3)

C#C++Python

Github contributions (5)

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Contributions:4 commits, 8 pushes, 1 branch in 1 year 6 months
pauzii/AI4Animation

Oct 2020 - Nov 2021

Bringing Characters to Life with Computer Brains in Unity
Contributions:27 pushes, 2 branches in 1 year 1 month
unity3dunitybringinglife
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