Summary
Paul Starke is a Research Engineer specializing in data-driven motion synthesis and AI-driven character animation, currently working at Meta in Zurich with nine years of experience across industry and research. He has bridged academic rigor from an MS in Informatics with hands-on ML and animation engineering roles at Meta, Kinetix, and Electronic Arts, shipping research-informed systems for character motion. Paul combines deep knowledge of machine learning with practical production experience, moving models from prototypes to game- and product-ready pipelines. His career demonstrates a pattern of returning to and scaling work at Meta, suggesting strong domain expertise and impact in interactive animation. Notably, he blends research curiosity with product sensibility—optimizing both model performance and real-time constraints for animation systems.
9 years of coding experience
4 years of employment as a software developer
Master of Science - MS Informatics, Master of Science - MS Informatics at University of Hamburg
Bachelor of Science - BS Informatics, Bachelor of Science - BS Informatics at Leipzig University
Bachelor of Science - BS Informatics, Bachelor of Science - BS Informatics at Hochschule für Technik und Wirtschaft Dresden
English, German