Paul Stickney

Senior Software Engineer at WebMD Health Services

Portland, Oregon, United States
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Summary

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Rockstar
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Top School
Paul Stickney is a pragmatic Senior Software Engineer based in Portland, Oregon, with 11 years of professional experience focused on improving correctness and performance of backend systems. He values autonomy and ownership, favoring incremental, tactical changes that support long-term sustainability and evolving requirements. At WebMD Health Services he applies this mindset to production-critical services, drawing on prior contractor roles and a foundation in computer science from Washington State University. An active open-source contributor, Paul has improved performance-critical rendering in the popular Phaser game framework and polished documentation for PixiJS, showing a willingness to tackle both low-level optimizations and developer-facing clarity. His background includes hands-on communications leadership in the US Army, which informs a disciplined, reliability-first approach to engineering.
code11 years of coding experience
job5 years of employment as a software developer
bookAssociate of Arts (AA), General Studies, Associate of Arts (AA), General Studies at Clark College
bookBachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Washington State University
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Github Skills (9)

html10
api-documentation10
javascript10
phaser10
pixijs10
game-development10
documentation10
canvas9
webgl8

Programming languages (6)

TypeScriptC#PowerShellC++JavaScriptHTML

Github contributions (5)

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phaserjs/phaser

Oct 2014 - Sep 2015

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
userFront-end Developer
Contributions:159 commits, 23 PRs, 176 comments in 11 months
Contributions summary:Paul's commits primarily focused on improving the performance and functionality of the tilemap and related elements within the Phaser framework. They implemented a "delta scroll rendering" optimization to reduce CPU usage during scrolling, along with various rendering updates and optimizations. Further contributions include fixes to edge cases, improved documentation and code style.
gamehtml5game-frameworkphaserjs2d-game
pixijs/pixijs

Nov 2014 - Nov 2014

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Role in this project:
userTechnical Writer
Contributions:5 commits, 1 comment in 1 day
Contributions summary:Paul primarily focused on improving the project's documentation. Their contributions involved adding, correcting, and updating documentation across various files, including video textures, base textures, and display objects. They addressed inconsistencies in documentation style, standardized array type descriptions, and fixed typos. This work appears to be focused on enhancing the clarity and accuracy of the project's API documentation.
gamefastesthtml5glsljavascript
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