Summary
Paul Thomas is a product-focused developer with 11 years of professional experience who blends game development, embedded systems, and Flutter/Dart consultancy into a practical indie-publishing practice. He founded Droid Developments and shipped Space Mash across niche platforms—optimising a C-based Playdate build and porting it to Godot/GDScript for Steam Deck and PC—demonstrating deep low-level performance tuning on constrained hardware. Equally at home building cross-platform mobile and web apps, he has led teams and delivered for clients including universities, retailers and media companies, and has implemented novel DSP and 3D vector graphics work in Dart. His background includes a DPhil/MEng from Oxford, and he often pairs academic rigor with hands-on prototyping (for example, reimplementing a Dart vector framework in C for a 1-bit display). Paul’s profile is defined by practical inventiveness: shipping playable products while exploring uncommon technical trade-offs across consoles, AR, and Flutter.
11 years of coding experience
12 years of employment as a software developer
DPhil, Engineering Science, DPhil, Engineering Science at University of Oxford