Paul Thurston is a Software Architect with 12 years of experience based in California, specializing in full-stack systems and game-focused development. Currently leading architecture at Hello Alpha, Inc., he progressed through senior full-stack roles and brings hands-on expertise in Unity3D, content pipeline tooling, and backend REST services from prior work at Pathos Health. He combines academic rigor—BS and MS in Computer Science and Engineering from Santa Clara University—with practical systems design, having led control systems for a solar home project that included automation and a mobile control interface. Passionate about games, he treats each engineering challenge as a learning opportunity and blends product-minded thinking with deep technical execution. Notably, his background spans both CAD/BIM hardware-integrated projects and production software, giving him a rare cross-disciplinary perspective for interactive and real-time applications.
12 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS, Computer Science and Engineering, GPA: 3.63, Bachelor of Science - BS, Computer Science and Engineering, GPA: 3.63 at Santa Clara University
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Paul Thurston - Software Architect at Hello Alpha, Inc.