Summary
Paul Wilkinson is a seasoned technology leader and game industry veteran with over 12 years of experience building and scaling game and mobile platforms, currently serving as CTO in the Greater Stockholm area. His career spans senior engineering and executive roles at major studios including King, Zynga and EA/Maxis—contributing to hits like Candy Crush and The Sims—and founding studios where he built game engines and multi-discipline teams from scratch. He combines deep systems and client-side expertise (C++, Objective-C, Lua, Unity/C#) with product-focused delivery, having designed live-ops, cross-promotion and data-driven "games-as-a-service" systems. Paul has repeatedly moved from hands-on engineering to strategic CTO duties, shipping playable products and optimizing KPIs for soft launches. A polymath with formal training in computing and psychology, he brings an unusual mix of technical architecture, player-centric design and team-building experience to early-stage and scale-stage gaming businesses.
12 years of coding experience
25 years of employment as a software developer
B.A., Psychology, B.A., Psychology at University of Victoria
B.Sc Computing Science; B.A; B.C, Psychology, B.Sc Computing Science; B.A; B.C, Psychology at Simon Fraser University