Paul Zirkle

Software Engineer at Apple

Cupertino, California, United States
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Summary

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Senior
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Top School
Paul Zirkle is a seasoned software engineer with 11+ years of experience building cross-platform game engines and mobile titles, and he currently focuses on distributed collaboration systems at Apple where he works with Operational Transforms and CRDTs and is a co-inventor on a related patent. He has led engineering teams at Disney Interactive and Grab Games and previously architected a portable 2D engine at Konami that targeted iPhone, Android, BREW, J2ME, Windows Mobile and HTML5. A strong polyglot developer (C/C++, C#, Objective-C/Swift, JavaScript, Java, PHP, HLSL) who’s shipped and ported dozens of mobile games, he combines low-level systems thinking with game and XR domain expertise. He also co-authored a practical iPhone game programming guide and has a track record of building tooling, content pipelines, and R&D initiatives that accelerate product delivery. Based in Cupertino and interested in collaborating with XR and gaming enthusiasts, he prefers technical conversations over recruiter outreach.
code11 years of coding experience
job11 years of employment as a software developer
bookB.S., Computer Science, B.S., Computer Science at University of Southern California
languagesEnglish, Japanese, German, Spanish
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Stackoverflow

Stats
29reputation
639reached
1answer
0questions
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Github Skills (58)

editor9
electron9
microsoft9
vscode-extension9
typescript9
vscode9
visual-studio8
visual-studio-code8
login-system7
creator7
ejs7
skeleton6
elevator6
user-registration6
android6

Programming languages (6)

C#TypeScriptCJavaScriptLuaPython

Github contributions (5)

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keless/CastEngineUnity

Mar 2016 - Apr 2016

Contributions:39 commits, 36 pushes, 1 branch in 1 month
keless/EZPZ-TinyMMO

Jul 2019 - Feb 2021

NodeJS + linvodb3 skeleton app with user registration/login
Contributions:57 commits, 6 PRs, 95 pushes in 1 year 8 months
ejslogin-registrationskeletonnode-jsjavascript
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Paul Zirkle - Software Engineer at Apple