Paulo Albuquerque is a backend software engineer with nine years of experience building scalable, resilient engineering systems across industry and academia. He combines production-grade backend development in Rust, Java and Python with containerization and orchestration expertise (Docker, Kubernetes, Rancher) to modernize legacy systems and deploy highly available services. His master's research on Cloud-Edge Continuum computing and prior work on ML-driven task schedulers show a strong footing in distributed systems and scheduling theory beyond typical application development. At WEG he implemented critical infrastructure—messaging, audit, and archiving systems—while contributing to both microservices and modernization efforts. He also brings teaching and community-oriented experience from university TA roles and Fab Lab projects that emphasize inclusion through technology. Open to collaborations with cloud engineers and developers, he blends rigorous research insight with pragmatic, production-focused engineering.
9 years of coding experience
5 years of employment as a software developer
Master's degree Computing Systems and Networks, Master's degree Computing Systems and Networks at Universidade do Estado de Santa Catarina
A Doom Slayer clone made from ground using Raycasting Rendering with OpenGL
Contributions:154 commits, 2 PRs, 53 pushes in 3 months
raycastingrenderingopenglgroundslayer
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Paulo Albuquerque - Backend Software Engineer at Yubico