Paulo Falcão

Enterprise Architect SIBS International Global Payment Services

Lisbon, Portugal
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Summary

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Senior
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Top School
Paulo Falcão is an enterprise architect and founder with over 20 years of experience in payments and financial services, currently leading architecture for SIBS International Global Payment Services while running Hawk Nest, a fractional enterprise architecture boutique. He combines deep hands-on engineering roots in Java, Perl and C with proven leadership in large-scale payment platforms, instant transfers, fraud detection and 3DS/PCI-related services. Paulo has repeatedly driven digital transformation programs—cloud migrations, automation and secure scalable integrations—across international projects and regulated environments. He pairs technical stewardship (WebSphere/JBoss/Tomcat, SQL/Oracle/DB2 and AIX/Linux) with governance, risk management and architecture documentation to ensure compliant, production-grade delivery. A former long-tenured developer who progressed into strategic roles, he brings a rare mix of coding empathy and board-level architecture strategy. Based in Lisbon, he also leverages formal leadership and MIS training to translate complex business requirements into auditable, pragmatic technology roadmaps.
code9 years of coding experience
job25 years of employment as a software developer
bookSABER LIDERAR, Programa de Desenvolvimento em Liderança, SABER LIDERAR, Programa de Desenvolvimento em Liderança at Universidade Católica Portuguesa
bookLicenciatura, Mathematics, Licenciatura, Mathematics at Universidade da Beira Interior
bookMestrado, Management Information Systems, General, Mestrado, Management Information Systems, General at ISEG - Executive Education
languagesEnglish, Portuguese, Spanish
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Github Skills (13)

procedural-generation10
glsl10
game-development9
procedural9
game-engine8
godot7
midi6
on-the-fly6
vst6
live-coding4
luajit3
lua3
audio3

Programming languages (3)

C++GDScriptPython

Github contributions (5)

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Contributions:64 commits, 63 pushes, 1 branch in 1 year 7 months
paulofalcao/material-maker

Dec 2021 - Oct 2022

A procedural textures authoring and 3D model painting tool based on the Godot game engine
Contributions:14 pushes, 5 branches in 10 months
procedural-texturesgodotpaintinggodot-engineprocedural
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Paulo Falcão - Enterprise Architect SIBS International Global Payment Services