Paulo Laurindo

Software Engineer at Google

São Paulo, Brazil
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Summary

👤
Senior
🎓
Top School
Paulo Laurindo is a software engineer with 10 years of experience, currently building global-scale data ingestion and processing platforms at Google after leading Data Lake and Data Mesh initiatives at Itaú Unibanco. He combines hands-on expertise in Python, SQL and Apache Spark with a strong research background—developing a Material Point Method simulator for geomechanics at LCCV—which informs his practical approach to complex numerical and data problems. Trained as a civil engineer and pursuing a master’s in structural engineering, he brings a rare blend of domain knowledge in engineering and production-grade data infrastructure. Passionate about sustainability and data-driven decision making, he has also applied analytics to environmental risk reduction and building defect detection.
code9 years of coding experience
job7 years of employment as a software developer
bookMaster's degree, Structural Engineering, 10/10 (A), Master's degree, Structural Engineering, 10/10 (A) at Universidade Federal de Alagoas
bookCourse, Data Structures and Algorithms, Course, Data Structures and Algorithms at Ada
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Github Skills (104)

webview10
ingame10
web-storage10
flutter-plugin10
internationalization10
inappbrowser10
localization10
translation10
inappwebview10
typescript10
inline10
csv-parser10
android10
csv-reader10
wkwebview10

Programming languages (9)

TypeScriptJavaC++JavaScriptGoPHPSwiftRuby

Github contributions (5)

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Dart definitions for the Bungie.net API
Contributions:3 releases, 32 commits, 6 PRs in 3 years 6 months
apibungiedartdefinitionsflutter
Data for Little Light (yes this is just plain lazy)
Contributions:2 PRs, 85 pushes, 3 branches in 4 years 9 months
yeslightplain
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Paulo Laurindo - Software Engineer at Google