Former Core Maintainer & Open Source Software Engineer at OpenTibia
Brazil
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Summary
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Rockstar
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Top School
Paulo Lisboa is a pragmatic software engineer and former core maintainer with five years' experience building and modernizing backend systems, security tooling, and developer workflows for large open-source communities. At OpenTibia he led a C++20 and Lua architecture modernization, migrated static configs to a dynamic scripting system, and built Go-based CLI tools that turned months of manual migration into minutes. He pairs deep hands-on debugging (crash/memory leak fixes, decay system optimizations) with SRE-grade incident management from his tenure in hosting support, where he handled multi-customer outages and email deliverability/security issues. Comfortable across C++, Lua, Go, Docker and Linux, Paulo is equally at home mentoring contributors and enforcing code quality in high-collaboration projects. Unusually, he combines game-server internals expertise with practical DevOps automation that accelerates community-driven development.
5 years of coding experience
Análise e Desenvolvimento de Sistemas, Análise e Desenvolvimento de Sistemas at UNIFEOB
Instituto Federal de Educação, Ciência e Tecnologia de São Paulo
OTServBR-Global datapack was migrated to Canary repository: https://github.com/opentibiabr/canary
Role in this project:
Backend Developer
Contributions:38 reviews, 28 commits, 9 PRs in 1 year 4 months
Contributions summary:Paulo contributed to the codebase by addressing multiple issues and implementing features. Their work includes fixing bugs related to item properties, adding new functionality for game mechanics like stamina regeneration and exercise weapons, and converting spells and runes to a new system. Furthermore, they optimized the decay system for items, improving overall game performance.
Archived, read-only repository. New repository: https://github.com/opentibiabr/otservbr-global
Role in this project:
Back-end Developer
Contributions:23 reviews, 18 commits, 34 PRs in 5 months
Contributions summary:Paulo primarily focused on back-end development tasks, specifically within the context of the OpenTibia server environment. Their contributions involved fixing bugs related to item behavior, creature interactions, and server configuration. They implemented new features, such as the stamina system and vocation base ID, and optimized existing systems like the decay mechanism and spell implementation. The user also updated scripts and configuration files related to game mechanics and server functionality.
gamemyaacopentibiaotbrgame-server
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