Summary
Paulo Melo is a Unity developer with nine years of hands-on experience building interactive artworks, XR/VR applications, and educational and heritage training tools across studios in London and beyond. He blends strong C# and shader (HLSL) skills with a background in 3D modelling, UI/UX and hardware/embedded systems, having led development on complex digital installations that required pipeline automation and Linux tooling. Early teaching and outreach roles inform his clear product focus for educational experiences, and he continues to teach coding to youth through a nonprofit, keeping pedagogy part of his practice. Paulo’s career spans game design, exchange study in computer graphics, and work across Unreal, C++, and media frameworks like GStreamer, giving him a rare cross-disciplinary fluency between art, code and physical systems. Colleagues know him as an out-of-the-box problem solver comfortable moving between prototyping, production and client-facing delivery.
9 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Game Design, Grade 10/10, Bachelor's degree, Game Design, Grade 10/10 at Pontifícia Universidade Católica de São Paulo
Bachelor Exchange Student, Computer Science / Information Processing Science, Bachelor Exchange Student, Computer Science / Information Processing Science at University of Oulu
Advanced, General English, Advanced, General English at SEDA College
Portuguese, English, Spanish