Paulo Oliveira is a Senior Build Engineer in London with 5+ years delivering tools, pipelines and realtime tech for games and interactive media. Largely self-taught from a background in film and games, he blends hands-on engineering (Unity/C#, Unreal/C++, Python, DevOps) with creative skills in 2D/3D art and content production. He has shipped 20+ games, tools and pipelines, led a 7-person studio as co-founder and project manager, and currently focuses on build and automation at Framestore. Known for accelerating workflows—creating internal tools that saved teams hours weekly—he pairs user-focused problem solving with strong documentation and developer support experience from roles at Snap and elsewhere. Outside core engineering he’s an experienced digital cartographer and content creator, which gives him a practical eye for artist-friendly tooling and UX.
5 years of coding experience
3 years of employment as a software developer
The Pontifical Catholic University of Minas Gerais
A collection of useful Unity tools, features and extensions that I seemed to have to recreate for every project. Well... Not anymore!
Contributions:3 releases, 11 commits, 10 PRs in 9 months
extensionsunityunity3d-editorrecreateunity3d
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Paulo Oliveira - Senior Build Engineer at Framestore