Paulo Oliveira

Senior Build Engineer at Framestore

London, England, United Kingdom
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Summary

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Rockstar
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Top School
Paulo Oliveira is a Senior Build Engineer in London with 5+ years delivering tools, pipelines and realtime tech for games and interactive media. Largely self-taught from a background in film and games, he blends hands-on engineering (Unity/C#, Unreal/C++, Python, DevOps) with creative skills in 2D/3D art and content production. He has shipped 20+ games, tools and pipelines, led a 7-person studio as co-founder and project manager, and currently focuses on build and automation at Framestore. Known for accelerating workflows—creating internal tools that saved teams hours weekly—he pairs user-focused problem solving with strong documentation and developer support experience from roles at Snap and elsewhere. Outside core engineering he’s an experienced digital cartographer and content creator, which gives him a practical eye for artist-friendly tooling and UX.
code5 years of coding experience
job3 years of employment as a software developer
bookThe Pontifical Catholic University of Minas Gerais
languagesEnglish, Portuguese, Spanish
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Github Skills (28)

playcanvas10
docusaurus10
javascript9
cocos-creator9
nodejs9
documentation9
game-development8
virtual-reality8
javascript-game-engine8
webgl8
gltf8
game-engine8
opengl7
javascript-game7
typescript7

Programming languages (4)

C#C++SCSSJavaScript

Github contributions (5)

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Contributions:8 releases, 41 pushes, 9 branches in 11 months
ninito-ph/The-Usual-Suspects

Apr 2021 - Jan 2022

A collection of useful Unity tools, features and extensions that I seemed to have to recreate for every project. Well... Not anymore!
Contributions:3 releases, 11 commits, 10 PRs in 9 months
extensionsunityunity3d-editorrecreateunity3d
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Paulo Oliveira - Senior Build Engineer at Framestore