Summary
Paulo Quirino is a pragmatic full-stack engineer with 11 years of experience, blending low-level C systems work and Unix tooling with modern frontend frameworks like React and Next.js. He has a strong track record of shipping production-facing micro-frontends and full-stack apps, contributing reusable open-source libraries and custom tooling across npm and GitHub. Passionate about game and systems design since his teens, he’s building Neverdark, a procedurally generated multiplayer world that showcases his skills in deterministic world generation and game mechanics layered on classic fbmuck technology. Comfortable across C, C++, JavaScript and Python, he gravitates toward projects where deep interface polish and tidy code organization matter. Based in Almada, Portugal, Paulo brings a mindset of incremental perfection—focused on making one thing very well rather than many things shallowly.
11 years of coding experience
7 years of employment as a software developer
IT Technitian, Information Technology, IT Technitian, Information Technology at Escola Segundária João de Barros
Specialist Technician of Multimedia Product Development, Multimedia, Web Development, 18, Specialist Technician of Multimedia Product Development, Multimedia, Web Development, 18 at Proinov - LDA
Programming, Computer Engineering, Programming, Computer Engineering at Instituto Superior Técnico
English, Portuguese