Pavel Asyutchenko is a senior programmer with 9 years of hands-on experience specializing in GPU work for real-time rendering and machine learning across PC, console, and mobile platforms. He has driven system-level graphics optimizations at Huawei that enabled high-framerate gaming with up to 30% board power savings and built internal R&D and debugging tools that accelerated iteration and CI workflows. Pavel contributed to post-launch development of Starfield and has experience porting rendering code across DX12, Vulkan and multiple console APIs, now continuing graphics work at Playrix. Known on GitHub as a "graphics bugmaker," he blends deep math-and-CS training with pragmatic engineering to squeeze performance from hardware while improving team productivity.
9 years of coding experience
5 years of employment as a software developer
Master's degree Mathematics and Computer Science, Master's degree Mathematics and Computer Science at Northern (Arctic) Federal University
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