Pavel Asyutchenko

Senior Programmer at Playrix

Serbia
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Summary

👤
Senior
🎓
Top School
Pavel Asyutchenko is a senior programmer with 9 years of hands-on experience specializing in GPU work for real-time rendering and machine learning across PC, console, and mobile platforms. He has driven system-level graphics optimizations at Huawei that enabled high-framerate gaming with up to 30% board power savings and built internal R&D and debugging tools that accelerated iteration and CI workflows. Pavel contributed to post-launch development of Starfield and has experience porting rendering code across DX12, Vulkan and multiple console APIs, now continuing graphics work at Playrix. Known on GitHub as a "graphics bugmaker," he blends deep math-and-CS training with pragmatic engineering to squeeze performance from hardware while improving team productivity.
code9 years of coding experience
job5 years of employment as a software developer
bookMaster's degree Mathematics and Computer Science, Master's degree Mathematics and Computer Science at Northern (Arctic) Federal University
languagesRussian, English, Serbian
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Github Skills (45)

shader10
glsl10
api10
partial10
hlsl10
debugging9
hosts9
graphics-programming9
opengl9
direct3d9
llvm-clang9
directx9
cpp8
bgfx8
vulkan8

Programming languages (3)

C++CLLVM

Github contributions (5)

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Svenny/voxen

Apr 2020 - Mar 2025

Contributions:21 reviews, 77 PRs, 634 pushes in 4 years 10 months
Svenny/isomesh

Feb 2018 - Jun 2020

A collection of isosurface extraction algorithms
Contributions:1 release, 96 commits, 64 pushes in 2 years 4 months
extractionpythonfeature-extractionisosurface-extractionpii
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Pavel Asyutchenko - Senior Programmer at Playrix