Summary
Pavel Dmitrievskiy is a seasoned software engineer with over 15 years in development and 13 years focused on multiplayer game systems, from client-server and P2P networking to gameplay, physics, and backend/matchmaking. He has led engineering and R&D teams at studios including Vizor, Flawless Fun, Playrix, and now Strikerz, blending hands-on coding in C++, C#, Python and Rust with architecture and optimization skills. Pavel’s experience spans proprietary engines and major platforms like Unreal and Unity, and extends into cloud-native and ops tooling—Docker, Kubernetes, AWS/Azure, Terraform—supporting large-scale real-time services. He’s comfortable diving deep with tools from Wireshark and CUDA to PyTorch and FMOD, enabling cross-discipline solutions that bridge networking, performance, and audio/physics subsystems. Based in Nicosia, Cyprus, he’s actively seeking opportunities that match his multiplayer, systems-level expertise and interest in pushing latency, reliability and scale.
8 years of coding experience
16 years of employment as a software developer
specialist, IT, specialist, IT at Omsk State University (OSU)
English, Russian