Pavel Dmitrievskiy

Software Engineer at Strikerz Inc.

Nicosia, Cyprus
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Summary

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Senior
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Top School
Pavel Dmitrievskiy is a seasoned software engineer with over 15 years in development and 13 years focused on multiplayer game systems, from client-server and P2P networking to gameplay, physics, and backend/matchmaking. He has led engineering and R&D teams at studios including Vizor, Flawless Fun, Playrix, and now Strikerz, blending hands-on coding in C++, C#, Python and Rust with architecture and optimization skills. Pavel’s experience spans proprietary engines and major platforms like Unreal and Unity, and extends into cloud-native and ops tooling—Docker, Kubernetes, AWS/Azure, Terraform—supporting large-scale real-time services. He’s comfortable diving deep with tools from Wireshark and CUDA to PyTorch and FMOD, enabling cross-discipline solutions that bridge networking, performance, and audio/physics subsystems. Based in Nicosia, Cyprus, he’s actively seeking opportunities that match his multiplayer, systems-level expertise and interest in pushing latency, reliability and scale.
code8 years of coding experience
job16 years of employment as a software developer
bookspecialist, IT, specialist, IT at Omsk State University (OSU)
languagesEnglish, Russian
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Stackoverflow

Stats
11reputation
883reached
1answer
0questions
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Github Skills (13)

network10
mouse10
keyboard10
synergy9
blueprint8
converter8
unreal8
quake7
function-pointers6
unreal-engine-46
polymorphism6
inheritance6
grpc5

Programming languages (2)

JavaC++

Github contributions (5)

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0xmono/ml_in_gamedev

Jan 2022 - Feb 2022

Contributions:45 commits, 4 pushes, 1 branch in 23 days
0xmono/uet

Apr 2024 - Mar 2025

Command line tools for Unreal Engine
Contributions:8 pushes in 10 months
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Pavel Dmitrievskiy - Software Engineer at Strikerz Inc.