Pavel Dobryakov

Moscow, Moscow, Russia
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Summary

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Rockstar
Pavel Dobryakov is a software engineer based in Moscow with nine years of experience focused on interactive front-end experiences and real-time graphics. He is the creator of a widely used WebGL fluid simulation that runs smoothly on mobile and has made the fluid simulation available on iOS and Android. Pavel’s work centers on shader development, performance optimizations like double framebuffers and bilerp, and clean, efficient JavaScript for high-fidelity visuals in the browser. He combines a practical, hands-on engineering approach with a niche expertise in computational fluid effects for user-facing applications. Notably, his open-source project demonstrates both aesthetic polish and engineering rigor, making advanced graphics accessible to web and mobile developers.
code9 years of coding experience
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Github Skills (5)

webgl10
fluid-simulation10
javascript10
shader10
gpu9

Programming languages (4)

C#JavaObjective-C++JavaScript

Github contributions (5)

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Play with fluids in your browser (works even on mobile)
Role in this project:
userFront-end Developer
Contributions:92 commits, 2 PRs, 112 pushes in 2 years 1 month
Contributions summary:Pavel primarily contributed to the front-end development of the WebGL fluid simulation. Their commits focused on updating and modifying the core JavaScript code, including adding and optimizing shaders, implementing double framebuffers, and introducing new features like the bilerp function. These changes indicate a focus on improving the visual aspects and performance of the fluid simulation within the browser environment. Furthermore, the user made revisions to improve code structure and overall efficiency.
browserwebglfluidgpujavascript
Run your Unity game as live wallpaper on Android
Contributions:6 commits, 3 pushes in 3 months
androidunityunity-gamelive-wallpaperwallpaper
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Pavel Dobryakov