Pavel Grebnev

C Developer at 0+X

Stockholm, Sweden
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Summary

👤
Senior
🎓
Top School
Pavel Grebnev is a seasoned C++ developer with 12 years building game systems and engine tooling for studios like Mojang, Ubisoft, King, and Embark Studios, now based in Stockholm. He specializes in high-quality, maintainable C++ code for game mechanics and editor extensions, with hands-on experience in Unreal Engine and Lua integrations. Pavel balances production-driven feature delivery with improving team practices through code review, optimization, and cross-discipline collaboration with designers and technical artists. As a consultant and in-house developer he has repeatedly moved between AAA and mobile game environments, demonstrating adaptability across studio sizes and pipelines. His engineer’s degree in IT underpins a pragmatic approach to solving complex gameplay and tooling problems while keeping long-term maintainability front of mind.
code12 years of coding experience
job10 years of employment as a software developer
bookEngineer's degree Information Technology, Engineer's degree Information Technology at Norilsk Industrial Institute (NII)
languagesEnglish, Russian
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Stackoverflow

Stats
23reputation
417reached
1answer
2questions
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Github Skills (66)

unreal10
concurrent-queue10
lock-free10
queue10
blueprint10
concurrent10
producer10
rest-client9
concurrency9
backend9
rest-api9
cpp9
docking9
api8
rest8

Programming languages (9)

JavaC++CRustAstroJavaScriptGoSwift

Github contributions (5)

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gameraccoon/raccoon-ecs

May 2021 - Feb 2025

Contributions:138 pushes, 15 branches in 3 years 9 months
Contributions:45 pushes, 6 branches, 1 issue in 4 years 10 months
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Pavel Grebnev - C Developer at 0+X