Summary
Pavel Grebnev is a seasoned C++ developer with 12 years building game systems and engine tooling for studios like Mojang, Ubisoft, King, and Embark Studios, now based in Stockholm. He specializes in high-quality, maintainable C++ code for game mechanics and editor extensions, with hands-on experience in Unreal Engine and Lua integrations. Pavel balances production-driven feature delivery with improving team practices through code review, optimization, and cross-discipline collaboration with designers and technical artists. As a consultant and in-house developer he has repeatedly moved between AAA and mobile game environments, demonstrating adaptability across studio sizes and pipelines. His engineer’s degree in IT underpins a pragmatic approach to solving complex gameplay and tooling problems while keeping long-term maintainability front of mind.
12 years of coding experience
10 years of employment as a software developer
Engineer's degree Information Technology, Engineer's degree Information Technology at Norilsk Industrial Institute (NII)
English, Russian