Pavel Koshevoy is a Principal Software Engineer with 24 years of experience building high-performance, cross-platform multimedia and distributed systems. He specializes in C++-centric desktop and backend engineering—GUI, multi-threaded and parallelized processing, computational geometry, OpenGL, and real-time audio/video pipelines—and has repeatedly led production work on video slicers, encoders, and cloud transcoding services. Pavel authored cross-platform applications like Apprentice Video player and several DVR/encoder projects, and played a key role enabling live 4K HDR ingest and SDR conversion for major events. Comfortable across the stack, he pairs low-level performance tuning with Python tooling, REST APIs, CI/TDD practices, and has a long history of porting and extending multimedia systems across OS X, Windows, and Linux. Based in Lehi, Utah, he combines academic training in computational engineering with hands-on product delivery at companies from Telestream to Verizon/Edgio and Uplynk, often improving stability, scalability, and extensibility in legacy codebases.
Contributions:2779 commits, 8 PRs, 1715 pushes in 21 years 4 months
player3d-geometrysplinematroskabezier
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Pavel Koshevoy - Principal Software Engineer at Uplynk