Pavel Křupala is a Senior Technical Artist based in Brno with 9 years of focused experience bridging game development and web technologies. He combines deep procedural generation and VFX expertise—particularly with Houdini, Unreal Engine, Blender and shaders—with practical software engineering skills in Python, C++, Qt and databases. Currently at Hangar 13 and freelancing, he has a track record of delivering tools, pipelines and content automation for studios and clients, from R&D at Bohemia Interactive to custom CMS/ERP web apps. His background in computer graphics and algorithms from Masaryk University informs a systems-minded approach to art problems, producing robust, reusable solutions rather than one-off assets. Pavel’s career uniquely blends low-level graphics (OpenGL, shaders) with higher-level production: he writes code that both artists and engineers can adopt. Colleagues rely on him to turn complex procedural ideas into performant, production-ready implementations.
9 years of coding experience
15 years of employment as a software developer
BS, Computer Graphics, Algorithms, Software Engineering, BS, Computer Graphics, Algorithms, Software Engineering at Masaryk University Brno, Faculty of Informatics
Bachelor, Informatics, AI, Computer Graphics, Bachelor, Informatics, AI, Computer Graphics at Masarykova univerzita Fakulta informatiky
A multi purpose node editor for flow-based programming
Contributions:47 commits in 11 months
flow-based-programmingnode-editorpyqt5python
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Pavel Křupala - Senior Technical Artist at Hangar 13