Pavel Penkov

Project Lead Developer at NextGenium

Yaroslavl, Yaroslavl’, Russia
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Summary

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Senior
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Top School
Pavel Penkov is a Project Lead Developer with 10 years of hands-on experience building games and full-stack systems, currently architecting a souls-like title using UE5, GAS and FMOD. He combines deep gameplay engineering—combat, AI, behavior trees and animation research inspired by Elden Ring and GOW—with backend and app experience from prior roles where he built authentication (OAuth2/OpenID), booking apps and tournament platforms. Pavel has shipped mobile and desktop products, led system architecture for notifications and devops pipelines, and maintains an open-source UnrealHelperLibrary that streamlines GAS and AI work across his studio projects. Comfortable switching between C++/Unreal and TypeScript/React stacks, he brings practical product sense from prototyping to live deployments and a knack for extracting game design insights into reusable engine tools. Based in Yaroslavl, he pairs studio leadership with continual open-source contribution and an appetite for researching combat and animation systems.
code10 years of coding experience
job5 years of employment as a software developer
bookAssociate's degree, Computer Science, Associate's degree, Computer Science at YAMT
languagesEnglish, Russian
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Github Skills (200)

user-preferences10
libgit210
parser10
webview10
windows10
css-in-js10
npm-package10
data-persistence10
styled-components10
microfrontend10
exporter10
unreal10
hybrid10
framework710
javascript10

Programming languages (6)

TypeScriptC#JavaC++JavaScriptGo

Github contributions (5)

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Ciberusps/YandexMobilization

Apr 2016 - Apr 2022

Contributions:8 pushes, 1 branch in 6 years 1 month
UHL - unreal helper library, helps working with AI, GAS, customizing editor and so on
Contributions:6 releases, 7 reviews, 38 PRs in 9 months
behavior-treesgames-aigashelpers-librarylyra
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Pavel Penkov - Project Lead Developer at NextGenium