Pavel Penkov is a Project Lead Developer with 10 years of hands-on experience building games and full-stack systems, currently architecting a souls-like title using UE5, GAS and FMOD. He combines deep gameplay engineering—combat, AI, behavior trees and animation research inspired by Elden Ring and GOW—with backend and app experience from prior roles where he built authentication (OAuth2/OpenID), booking apps and tournament platforms. Pavel has shipped mobile and desktop products, led system architecture for notifications and devops pipelines, and maintains an open-source UnrealHelperLibrary that streamlines GAS and AI work across his studio projects. Comfortable switching between C++/Unreal and TypeScript/React stacks, he brings practical product sense from prototyping to live deployments and a knack for extracting game design insights into reusable engine tools. Based in Yaroslavl, he pairs studio leadership with continual open-source contribution and an appetite for researching combat and animation systems.
10 years of coding experience
5 years of employment as a software developer
Associate's degree, Computer Science, Associate's degree, Computer Science at YAMT
UHL - unreal helper library, helps working with AI, GAS, customizing editor and so on
Contributions:6 releases, 7 reviews, 38 PRs in 9 months
behavior-treesgames-aigashelpers-librarylyra
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Pavel Penkov - Project Lead Developer at NextGenium