Pavel Rojtberg

Wissenschaftlicher Mitarbeiter at Open Source

Frankfurt Rhine-Main Metropolitan Area Germany
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Summary

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Rockstar
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Pavel Rojtberg is a research software engineer with 12 years of experience specializing in graphics, vision, and rendering systems, currently working at Fraunhofer IGD and maintaining the Ogre3D engine. He combines deep C++ and low-level systems expertise with practical tooling skills—evident from kernel work on Xbox controller drivers and build-system modernizations for cross-platform OpenGL tutorials. His OpenCV contributions improved marker-based tracking and camera calibration (including fisheye support), while rendering-focused commits optimized shader pipelines and texture handling for real-time engines. Comfortable across backend, mobile (Android NDK/CMake) and tooling domains, he’s known for pragmatic refactors that boost performance and portability. Pavel’s profile reflects a researcher-developer who bridges academic rigor (PhD training at TU Darmstadt) with hands-on open-source impact in graphics and computer vision.
code12 years of coding experience
bookTechnischen Universität Darmstadt
bookKTH Royal Institute of Technology
languagesGerman, English, Russian
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Stackoverflow

Stats
106reputation
8kreached
3answers
0questions
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Github Skills (53)

opencv10
c-language10
pose-detection10
shader10
camera-calibration10
image-processing10
user-manual10
usb10
cmake10
c-programming10
c1110
linux-kernel10
android-development10
render10
c1710

Programming languages (17)

PowerShellJavaC++CRustCMakeValaHTML

Github contributions (5)

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paroj/gltut

Dec 2015 - Aug 2022

Learning Modern 3D Graphics Programming
Role in this project:
userFull-stack Developer
Contributions:2 releases, 4 reviews, 27 commits in 6 years 8 months
Contributions summary:Pavel primarily contributed to improving the build process and website generation for the OpenGL tutorial repository. They modified build scripts and configuration files to ensure compatibility across different operating systems and toolchains. Their work included incorporating external libraries for code highlighting, MathJax, and UI elements, as well as modernizing the CSS styles. The user also refactored the build process to utilize xsltproc, streamlining website generation.
webglthreejsopenglgraphics-programming3d-graphics
paroj/xpad

Jun 2015 - Sep 2022

Linux Kernel Driver for the Xbox/ Xbox 360/ Xbox One Controllers
Role in this project:
userBack-end Developer
Contributions:13 reviews, 41 commits, 69 PRs in 7 years 4 months
Contributions summary:Pavel primarily contributed to the Linux kernel driver for Xbox controllers, focusing on improving the LED functionality and overall device enumeration. Their work involved refactoring the code to correctly identify and light the appropriate LED on wireless controllers, streamlining the logic for handling LED commands, and correcting the assignment of controller numbers. The user also optimized the driver by using `ida()` for assigning controller numbers, ensuring efficient memory management and preventing gaps.
kernelxboxcontrollerskernel-driverlinux
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Pavel Rojtberg - Wissenschaftlicher Mitarbeiter at Open Source