Summary
Pavel Shpilevskiy is a Unity developer with eight years of experience and a six-year focus on game projects ranging from hyper-casual mobile titles to midcore PC games. He combines strong C# and Unity expertise with practical graphics programming—custom shaders, compute shaders, mesh generation, and render-pipeline profiling—to deliver performant, art-driven gameplay. Pavel has built core mechanics, editor tooling, CI/CD pipelines, native plugins and monetization systems, and frequently uses dependency-injection and ECS patterns to scale architecture. Comfortable collaborating across art, VFX, audio and backend teams, he also brings hands-on experience with Blender/3ds Max and Dockerized local servers. A detail that sets him apart is his habit of writing editor and runtime tools (including runtime mesh deformation and baking systems) that both speed up content pipelines and unlock novel gameplay features.
8 years of coding experience
3 years of employment as a software developer
Бакалавр, Дизайн игр и интерактивных приложений, Бакалавр, Дизайн игр и интерактивных приложений at Belarusian State University of Informatics and Radioelectronics