A refreshingly simple data-driven game engine built in Rust
Role in this project:
Backend Developer Contributions:21 reviews, 46 PRs, 67 comments in 3 years 6 months
Contributions summary:Pavithra primarily contributed to the Bevy game engine by implementing and refining reflection capabilities. Their work involved registering various types with the application's type registry, enabling them to be used in reflection-based workflows. Key contributions include reflecting `Component`, `Default`, and `Debug` traits, as well as adding missing types like `UiCameraConfig`, `UiTextureAtlasImage`, and audio-related types. They also fixed code and improved the functionality of the engine's core components.
game-enginerustbevygamedevgame-development
A JPEG decoder implemented as a WebGPU compute shader
Contributions:2 PRs, 44 pushes, 6 branches in 2 years 1 month
compute-shaderjpegwebgpu