Pavlo Muratov is a Lead Graphics Programmer with 11 years of experience specializing in real-time 3D rendering, cross-platform engine development, and performance optimization. Based in Poland, he has progressed from iOS development to senior roles at Ubisoft and MotionVFX, where he built a new cross-platform rendering engine and led graphics efforts for complex video-editing and game projects. He excels at blending hands-on coding with team and task management to deliver robust, high-performance graphics pipelines and shipping-ready fixes under tight QC milestones. Notably, his background spans both consumer-facing mobile apps and large-scale PC game rendering, giving him a rare combination of user-centric product experience and deep low-level graphics expertise.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Computer engineering, Information Technology Associate Professional, Bachelor of Computer engineering, Information Technology Associate Professional at Donetsk National Technical University
Contributions:137 commits, 317 pushes, 31 branches in 2 years 3 months
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Pavlo Muratov - Lead Graphics Programmer at MotionVFX