Summary
Pavlos Makridis is a Machine Learning Engineer at PlayStation’s R&D Future Technology Group in London, combining deep learning with physically-based rendering and computer graphics to push interactive visuals and perception research toward production. He holds a cum laude MSc in Computer Science from TU Delft and brings nine years of engineering experience across Python and Java ecosystems, PyTorch/PyTorch3D, OpenGL, and SQL-backed data pipelines. His background spans both research and tooling—developing an IntelliJ testing plugin (TestKnight) and contributing to robotics and long-distance haptic teleoperation work—so he moves comfortably between low-level systems, APIs, and ML model engineering. A former head teaching assistant for visual data processing and 3D graphics, he pairs strong communication and pedagogy with practical software-testing and CI experience. Outside core projects he’s published in software engineering venues, created featured electronics/programming tutorials, and has experience with diverse languages from Scala to x86-64 assembly, reflecting a broad technical curiosity.
9 years of coding experience
2 years of employment as a software developer
Lykeion, 19.9/20.0, Lykeion, 19.9/20.0 at Nea Ekpaideftiria G. Malliaras A.E
TU Delft
Master's degree, Computer Science, 9.0/10.0 (cum laude), Master's degree, Computer Science, 9.0/10.0 (cum laude) at Delft University of Technology
English, Greek, French