Paweł Młynarz

Senior Code Sorcerer at MATABOO

Warsaw, Masovian Voivodeship, Poland
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Summary

👤
Senior
🎓
Top School
Paweł Młynarz is a Senior C++ game engineer with 8 years of experience delivering gameplay systems, UI frameworks, tools, and cross-platform solutions for Windows, Xbox Series S/X and PS5, primarily using Unreal Engine. He has led UI and data-pipeline efforts on AA+/AAA projects, refactoring localization and dialogue tooling to streamline large-scale production workflows. Comfortable owning systems end-to-end, Paweł has also ported analytics SDKs to console platforms and built mod/browser integrations and desktop tools for data analysts. Though his background is rooted in Unreal, he recently contributed AI programming on a proprietary-engine title, demonstrating adaptability to new tech stacks. Based in Warsaw, he blends performance-minded engineering with a player-focused design sensibility and a persistent interest in graphics and engine architecture.
code8 years of coding experience
bookInżynier (Inż.), Computer Science, 5, Inżynier (Inż.), Computer Science, 5 at Wojskowa Akademia Techniczna w Warszawie

Programming languages (1)

C++

Github contributions (5)

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rafalmaziejuk/Battleships

Feb 2021 - Mar 2021

Contributions:48 commits, 9 pushes, 1 branch in 12 days
09pawel0898/AStarSimulation

Jun 2021 - Jul 2021

Contributions:19 commits, 13 pushes, 3 branches in 1 month
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Paweł Młynarz - Senior Code Sorcerer at MATABOO