Summary
Paweł Młynarz is a Senior C++ game engineer with 8 years of experience delivering gameplay systems, UI frameworks, tools, and cross-platform solutions for Windows, Xbox Series S/X and PS5, primarily using Unreal Engine. He has led UI and data-pipeline efforts on AA+/AAA projects, refactoring localization and dialogue tooling to streamline large-scale production workflows. Comfortable owning systems end-to-end, Paweł has also ported analytics SDKs to console platforms and built mod/browser integrations and desktop tools for data analysts. Though his background is rooted in Unreal, he recently contributed AI programming on a proprietary-engine title, demonstrating adaptability to new tech stacks. Based in Warsaw, he blends performance-minded engineering with a player-focused design sensibility and a persistent interest in graphics and engine architecture.
8 years of coding experience
Inżynier (Inż.), Computer Science, 5, Inżynier (Inż.), Computer Science, 5 at Wojskowa Akademia Techniczna w Warszawie